When I comes to Pokemon spin-offs I’m usually very uncertain about whether I will enjoy them or not. I’ve been a fan (well far more obsessed) of the Pokemon main series since the original Red & Blue. Being a fan I’ve usually jumped at the chance of owning/playing spin offs to get more of the critters I love. The mystery dungeon collaborations have certain been the biggest of the ‘hit and miss’ titles in my opinion. The general idea behind them sounds great (for a fan). You are a Pokemon! You get to take on other Pokemon first hand completing quests. I mean you don’t get a huge choice of which Pokemon you get to play as for the adventure, but it still should be fun right?
For some reason I’ve just never really enjoyed previous titles in the series before. I’m not sure if it is just the repetitiveness of the missions at hand or the lack of character (both in choice available or the ‘behind the bar visuals’). All these reasons had me fixed that I wouldn’t jump at getting the latest title in series ‘Gates to Infinity’ at launch, but as always screenshots/videos broke my resolve. So what do I think of it after playing through it these last few weeks?
The story:
The game starts off with you (a human, hopefully you are) being brought into the Pokemon world summoned by a mysterious voice to help save the populous. After hurtling from the sky (unexplainably surviving the fall) you blurredly see a reflection of yourself and then offered the choice of five Pokemon as to who you want to be. A friendly Pokemon is drawn to your crash site and again you choose from the remaining list of four as to who he will be.
Basically after this set up to the game’s story there’s a large amount of building up ‘Paradise’. Paradise is a large plot of land you and your friendly partner Pokemon own and expand throughout the game. Parts of the story are initially driven along by your need to find certain Pokemon to help you build things in Paradise. A few of them come along quite willingly, but others will be slightly dubious (often on the verge of being villains) and require a bit of fightin’ before they’ll join you.
When the game gets back into the swing of the main story though you’re kept away from being able to expand Paradise. One major story event kept me stuck out in dungeons for a good few hours. The whole while I kept thinking to myself ‘It would be really nice if I could go back to my town and build some more stuff now’. The main reason behind this thinking was that the story isn’t particularly one of the game’s strong points. It is aimed at younger audience and it often shows as Pokemon characters seem to state the obvious quite a bit and there’s a fair few recaps of important things to job the player’s memory. The weird thing though was the fact there’s quite a big plot twist at a certain point of the story that cleverly caught me out. All through the game up until that point I just assumed what I saw was what was going to happen, so I feel I should give the story some credit there.
In all the main story lasts a good fifth teen to twenty hours, but the game easily delivers far more depth if you want to see Paradise develop to its fullest. There’s a whole host of side quests to take on and DLC available through the eshop to keep any human trapped in a Pokemon’s body happy for ages.
Gameplay:
The game is quite an interesting turn on the usual Pokemon formula. Creatures earn experience, level up and learn new moves just like they do in the main games. The problem I seemed to find though was you can only control the Pokemon you choose to play as (at the beginning of the game). So many times during dungeon encounters I found myself wondering why my fire type partner didn’t use a fire type move on a grass/bug/ice/steel type. It doesn’t matter too much though as although there are the same weaknesses/resistances they don’t generally cut your attack’s power down even when it shouldn’t be effective. This leads on to another minor fault though. There isn’t really a need to build up a tactical team of critters (I’ve used the phrase Pokemon more than I thought I would). Instead concentrating on heavy hitters with corner/room ranged attacks usually wins the day. I choose Snivy as my Pokemon (damn I said it again!) and the most tactical thing I did with him was to learn/use Giga drain against almost everything I encountered (as it heals Snivy every time he uses it, it was especially useful against a certain final boss). A lack of tactical thinking doesn’t exactly let the game down, but it would’ve been nicer to think out moves/squad types more as opposed to constantly hitting your heaviest attacks button.
I actually think the only real annoyance in the game for me was the fact you don’t have any kind of control over your partner (the one you choose at the start). You don’t really have any control over any of the other members of your team really, but they don’t matter quite as much as your partner. You see there’s an annoying rule within the game that if you partner (or you) faint during a dungeon/boss battle you automatically fail and are returned to the last check point area (which sometimes can be about seven floors away from where you were in a dungeon/from a boss encounter). Your character fainting sometimes happens from enemies landing critical hits on you, but you can move your character away from danger (although not on the final boss). Your partner relentlessly stands against any foe until either he or it faints. Meaning most of the time you are having to waste your attack turn to heal him up (if you are keeping a close enough eye on his health bar). A simple command to make your partner back away from danger would be an absolute god send in later dungeons.
Sum up:
I may have been pointing out a fair few negatives within the game’s mechanics, but over all I’ve thoroughly enjoyed my time playing Pokemon Mystery Dungeon: Gates to Infinity. Even at the points where I felt certain story related dungeons were dragging on a bit too long I somehow felt compelled to carry on. The characters look great and some conversations between certain Pocket Monsters (changing it up a little there) are genuinely funny (namely Herdier’s Scottish accent in text form). Not being a fan of these particular spin offs in the past I was quite surprised at how much I enjoyed this title. It’s by no means perfect, but for any Pokemon fans out there it is quite a nice distraction until X & Y later in the year.
Score: 3.8/5